Sunday, 3 October 2010

Week 2 Update

I was right about the head. It can be extremely difficult at times. Well, more fustrating than difficult...

As I mentioned last week, I have never done Spline modeling before. However, after following this tutorial I can say that I will definately use this method of modeling in the future. Before this, my preferred method of choice was Block modeling. However, although Spline modeling takes longer, it is a much more effective method as creating each and every polygon yourself allows for greater accuracy and detail, making it perfect for creating something as complex as a human head.

Attached to the bottom of this post is my current progression with my head. I have managed to get the basic shape of my face. There is still room for improvment in certain areas suc as the eyes. However, as I continue to add to the head, I will also continue to edit the model and hopefully achieve a more accurate finish.

1 comment:

  1. This part has turned out quite well with very little pinching and bumping so well done.

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