Monday, 11 October 2010

Week 4 Update

UVW unwrapping is horrible.

Ive done this before, but for a much smaller model. This time I had to unwrap my whole face, and with so many overlapping polygons it was a real nightmare to get it to the below image.

The tutorials showed that thankfully 3D Studio Max comes with certain options which makes the whole process of laying each of the polygons out flat much easier than it could be. The tutorial suggested to use the Pelt option to flatten out the ear. This essentially takes a couple of the corners and pulls them all out until everything is completely flat. However, despite following the tutorials instructions closely, I could not seem to use the Pelt option effectively. When I clicked the apply button, it would pull it, but not enough to seperate all of the overlapping polygons.

I believe this is down to 2 reasons. One being that I am using the latest version of 3D S Max - version 10, while the person in tutorials uses version 8. Version 10 handles the Pelt option slightly differently so despite being a newer version, it seemed to lack as much control as version 8. The second reason being that as I am not an expert 3D modeler, my ear has significantly more polygons than the one in the tutorials, making it that much harder for Max to seperate them all.

So in the end, I used the Pelt option and then just moved the remaining overlapping polygons myself. It took some time, but i got there in the end.




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