After several long and painful hours, I have finally managed to finish the rest of the head and weld the whole thing together. I have to say, I am quite proud of it!
Not too much to say about modeling the head itself. The only technique that I used that I havnt really used much of in the past is the weld tool which simply merges verticies together.
Moving onto the ear...this was a real headache. Or should I say earache? :D ....no? Ok fine.
The way I made the ear was exactly the same as how I modeled my face. I simply drew the polygons one by one using my photos as a guide. Then I moveed each vertex individually until I ended up with a basic outline of my ear. I then played around with the verticies in order to make the ear more realistic. This included using the Chamfer technique to add another layer to the inside of the ear, making it easier to model the parts where the ear moves inwards.
Welding the ear to the head was also a much more difficult task than welding my face to my head. I had to delete the polygons around the ear area on the head and either attach existing verticies to others, or create new polygons and attach them to those.
Once I had welded the ear to my head, I went around making a few more slight changes to my head, such as re-doing the upper lip by creating my own polygons rather than coppying existing ones, and messing around with the bone structure.
I personally think that from the side it looks just like me. However the front could still do with some tweaking to get a few more key details. Also, Im not sure if its just me, but from the front perspective I seem to have a very large head...I think this is partially down to the 2 photos not matching up 100% perfectly. Or it could just be that I indeed have a large head. I'll see what it looks like when Ive applied the skin and then decide if i should decrease the size a bit.
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