First I used the Desaturate function on my finished UVW map to make it all grey. I then used the Levels function to focus the colours a little more. Then for the main part, I used the High Pass function. This basically gets rid of most of the texture, leaving behind only shadows and very small bumps all over the face. I then used this new map as a sub-material for my model. This then applied the map to the face, giving it an extra level of detail.
The desaturated image map is shown below. For the results of the material, check out the next blog post.
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