Thursday, 7 October 2010

Week 3 Update

Since the last update, I have started and almost completed the rest of the head. It still needs some work, especially as right now it looks as though I'm wearing chainmail.

In order get this far I had to create a new sphere shape and then edit it to fit the shape of my head. All that i ended up using of the sphere was the top bit. I then used this as a guide to create the rest of the polygons myself. This method was very useful. Creating a perfectly spherical head from scratch would have been very difficult. Not only did this way save a lot of time, but also provided a guide for me to finsih the rest of the head.

I found it quite difficult to model the shoulders, as they are a funny shape. Not to mention that in the photo I am wearing a jacket, making it slightly more difficult to picture the shape correctly. In the end, I decided to just model the neck as its 100% visible and easier to do. I may decide to model the shoulders as well depending on how far I get in the time that I have....

Once I have completed the neck, I plan on welding the face and head together and playing around with the verticies to get a much more natural look. My main concern at the moment is the ear. As of right now, I have a 9 or 10 sided polygon on my head in the area that the ear will be placed. I did this because when the time comes to create the ear, I will model it seperately and weld it to the head. The idea will be that I will be able to form quaded polygons once the ear is attached. If not, then at least the ear will do a good job of covering up the evidece!


1 comment:

  1. A good smooth piece of modelling - your topology has worked well to get such a good finish. The nose, eye and lip detail is spot on as well

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