In order get this far I had to create a new sphere shape and then edit it to fit the shape of my head. All that i ended up using of the sphere was the top bit. I then used this as a guide to create the rest of the polygons myself. This method was very useful. Creating a perfectly spherical head from scratch would have been very difficult. Not only did this way save a lot of time, but also provided a guide for me to finsih the rest of the head.
I found it quite difficult to model the shoulders, as they are a funny shape. Not to mention that in the photo I am wearing a jacket, making it slightly more difficult to picture the shape correctly. In the end, I decided to just model the neck as its 100% visible and easier to do. I may decide to model the shoulders as well depending on how far I get in the time that I have....
Once I have completed the neck, I plan on welding the face and head together and playing around with the verticies to get a much more natural look. My main concern at the moment is the ear. As of right now, I have a 9 or 10 sided polygon on my head in the area that the ear will be placed. I did this because when the time comes to create the ear, I will model it seperately and weld it to the head. The idea will be that I will be able to form quaded polygons once the ear is attached. If not, then at least the ear will do a good job of covering up the evidece!
A good smooth piece of modelling - your topology has worked well to get such a good finish. The nose, eye and lip detail is spot on as well
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